Showing posts with label PES 2012 Modes. Show all posts
Showing posts with label PES 2012 Modes. Show all posts

Saturday, August 27, 2011

Universal Mod Manager : mod swapping made easy by Bendit

Because this very useful tool is not well known in the PES community, I thought it worth mentioning again this year. With Kitserver it allows you to install or uninstall a mod with a single click. But rather than explaining what it does, it’s probably best if you just see how it works with PES:

As you can see in the demo, the program intelligently keeps track of all mod installs, so that it warns you if one mod overwrites part of another. It makes swapping, uninstalling, and testing mods very simple. You don’t have to remember which mod is which file and where, and what order you installed them. The program does it all for you. You can uninstall every mod with a click, and it keeps copies of all your original mods, so it’s great for testing different mods working with each other.
If you love swapping mods in and out, I think it’s worth spending a couple of minutes setting this program up.

Friday, August 5, 2011

PES 2012 Modes and Functions

PES 2012 Modes and Functions

2012 will see the return of some old favourites in PES – as well as the first outing for a selection of all-new elements. We take a look at 3 of the biggest:
Training Challenge
Those that played PES on the last generation will no doubt be familiar with the Training Challenge. For those that didn’t, imagine the current training setup – but add a selection of score and time-based challenges, ultimately giving you specific purposes to go out onto the training pitch.
To elaborate, when training in PES 2011 you would simply repeat a scenario until you decided that it was time to hit the showers – whereas Training Challenge sets you a target to complete whilst you’re out on the field. For example: when taking a penalty or free kick, you are presented with three glowing screens across the front of the goal displaying a relevant score. Sending the ball into each screen adds the points to your tally, whilst hitting the lines where two screens meet earns you a score multiplier and the higher your score – the better the ‘trophy’ you earn for that task (bronze silver or gold). There are a number of difficulty levels – starting with simplistic tasks then getting progressively harder.
As you’d expect, it’s relatively straightforward – perform the tasks outlined, and depending on your performance you can earn different rewards. On the surface, it’s nothing more than a side game that might take up a few minutes of your time (when you prise yourself away from the all new AI, or online game modes) – but on another level, it’s a nostalgic nod towards PESs gone by and for someone that has watched the evolution of the entire series, it’s good to see it make a comeback.